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Join the team building UNRECORD
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Join the team building UNRECORD

21/07/2026 • 3 min read

Since closing our seed round, DRAMA STUDIOS has been steadily growing the team behind UNRECORD, our narrative open-world tactical FPS built with Unreal Engine 5. We are now opening several positions across programming, design, writing, art, and production, and we will keep this post updated as a single place to see every role currently open.

All positions are based at our studio in Rennes, France, with regular on-site presence expected and partial remote work possible. Here is everything we are looking for right now.

Programming

Engine Programmer: an engineer with the technical depth to understand what the game needs from Unreal Engine 5, and the judgment to decide which levers to pull for performance and visual fidelity.

Gameplay & Systems Programmer: builds the moment-to-moment mechanics that make the bodycam experience feel grounded and believable, along with the underlying systems that support them.

Design

Level Designer / Scripter: works at the intersection of gameplay design, mission design, and technical implementation, integrating quests and systems with our internal tools and shaping how missions play and flow.

Game Designer (Systems & Economy): designs and balances the systems that give UNRECORD its long-term depth, focused on fun, challenge, and flow across its open-world experience.

Game Designer (Puzzle & Investigation): designs the investigation side of UNRECORD, the puzzles, the clues, and the reasoning that turn a crime environment into a case the player has to solve while the action keeps moving.

Writing

Script Writer: writes and produces the narrative content of UNRECORD, mission and quest text, characters, lore, and dialogue, within the creative direction set by the leads.

Art

3D Character Artist: creates the realistic characters of the game, from high-poly sculpt to engine-ready asset, with a strong focus on clothing and accessories.

Environment Technical Artist: works at the crossroads of environment art, level design, and technical constraints to keep urban and architectural environments modular, performant, and gameplay-ready in Unreal Engine 5.

Game UI Icon Designer (Freelance): a freelance mission to design a cohesive controller and keyboard input icon system for a realistic Unreal Engine project.

Production

Outsourcing Manager / Producer: manages the pipeline between DRAMA STUDIOS and its external partners, art outsourcing studios, freelancers, and service providers contributing to UNRECORD.

How to apply

Each role has its own page with the full description, responsibilities, and requirements, linked above. Open the position that fits you and use the application form at the bottom of its page. You can find all of our open positions on our Careers page.

If your exact profile is not listed but you believe you can contribute to UNRECORD, you are welcome to send us a spontaneous application. We read every one of them. Thank you for your interest in DRAMA STUDIOS and UNRECORD.

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